Touch

Bootstrap 5 Touch

This component enables you to enhance the user experience on mobile touch screens by invoking methods on the following custom events: pinch, swipe, tap, press, pan, and rotate.

Note: Read the API tab to find all available options and advanced customization

Note: This method is intended only for users of mobile touch screens, so it won't work for the mouse or keyboard events.

Required ES init: Touch *
* UMD autoinits are enabled by default. This means that you don't need to initialize the component manually. However if you are using MDBootstrap ES format then you should pass the required components to the initMDB method.

Press

Press calls the chosen method when the touch event on the element lasts longer than 250 milliseconds.

Hold the button to remove the mask from the image

        
            
              <div>
                <div class="bg-image">
                  <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
                  <div class="mask" style="background-color: rgba(0, 0, 0, 0.6)" id="remove-bg">
                    <div class="d-flex justify-content-center align-items-center h-100">
                      <p id="press-text" class="text-white mb-0"> Hold the button to remove the mask from the image</p>
                    </div>
                  </div>
                </div>
        
                <div class="my-3">
                  <button 
                    type="button" 
                    class="btn btn-primary btn-press" 
                    data-mdb-ripple-init 
                    data-mdb-touch-init 
                    data-mdb-event="press" 
                    data-mdb-time="2000">
                    Tap & hold to show image
                  </button>
                </div>
              </div>
            
        
    
        
            
              import { Ripple, Touch, initMDB } from "mdb-ui-kit";
            
              initMDB({ Ripple, Touch });

              const btnPress = document.querySelector('.btn-press');
              const removeBg = document.querySelector('#remove-bg');
              const pressText = document.querySelector('#press-text');
              
              const colorGen = () => {
                const randomNum = () => {
                  return Math.floor(Math.random() * 255) + 1;
                };
                return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
              };

              btnPress.addEventListener('press', (e) => {
                removeBg.style.backgroundColor = 'rgba(0,0,0,0)';
                pressText.innerText = "";
              })
            
        
    
        
            
              const btnPress = document.querySelector('.btn-press');
              const removeBg = document.querySelector('#remove-bg');
              const pressText = document.querySelector('#press-text');
              
              const colorGen = () => {
                const randomNum = () => {
                  return Math.floor(Math.random() * 255) + 1;
                };
                return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
              };

              btnPress.addEventListener('press', (e) => {
                removeBg.style.backgroundColor = 'rgba(0,0,0,0)';
                pressText.innerText = "";
              })
            
        
    

Press duration

Touch event press with custom duration.

Hold the button to remove the mask from the image with 5 seconds

        
            
                <div>
                  <div class="bg-image">
                    <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
                    <div class="mask" style="background-color: rgba(0, 0, 0, 0.6)" id="bg-press-duration">
                      <div class="d-flex justify-content-center align-items-center h-100">
                        <p class="text-white mb-0" id="press-duration-text">Hold the button to remove the mask from the image with 5 seconds</p>
                      </div>
                    </div>
                  </div>
          
                  <div class="my-3">
                    <button 
                      type="button" 
                      class="btn btn-primary btn-press-duration" 
                      data-mdb-ripple-init 
                      data-mdb-touch-init 
                      data-mdb-event="press" 
                      data-mdb-time="5000">
                      Tap & hold to show image
                    </button>
                  </div>
                </div>
              
        
    
        
            
                import { Ripple, Touch, initMDB } from "mdb-ui-kit";

                initMDB({ Ripple, Touch });
            
                const btnPressDuration = document.querySelector('.btn-press-duration');
                
                const colorGen = () => {
                  const randomNum = () => {
                    return Math.floor(Math.random() * 255) + 1;
                  };
                  return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
                }

                const bgPressDuration = document.querySelector('#bg-press-duration');
                const pressDurationText = document.querySelector('#press-duration-text');
                btnPressDuration.addEventListener('press', () => {
                  bgPressDuration.style.backgroundColor = 'rgba(0,0,0,0)';
                  pressDurationText.innerText = "";
                });
              
        
    
        
            
                const btnPressDuration = document.querySelector('.btn-press-duration');
                
                const colorGen = () => {
                  const randomNum = () => {
                    return Math.floor(Math.random() * 255) + 1;
                  };
                  return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
                }

                const bgPressDuration = document.querySelector('#bg-press-duration');
                const pressDurationText = document.querySelector('#press-duration-text');
                btnPressDuration.addEventListener('press', () => {
                  bgPressDuration.style.backgroundColor = 'rgba(0,0,0,0)';
                  pressDurationText.innerText = "";
                });
              
        
    

Tap

The callback on tap event is called with an object containing the origin field - the x and y coordinates of the user's touch.

Tap button to change a color

        
            
              <div>
                <div class="bg-image">
                  <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
                  <div class="mask" style="background-color: rgba(0, 0, 0, 0.6)" id="bg-tap">
                    <div class="d-flex justify-content-center align-items-center h-100">
                      <p class="text-white mb-0">Tap button to change a color</p>
                    </div>
                  </div>
                </div>
        
                <div class="my-3">
                  <button 
                    type="button" 
                    class="btn btn-primary btn-tap" 
                    data-mdb-ripple-init 
                    data-mdb-touch-init 
                    data-mdb-event="tap">
                    Tap to change a color
                  </button>
                </div>
              </div>
            
        
    
        
            
              import { Ripple, Touch, initMDB } from "mdb-ui-kit";

              initMDB({ Ripple, Touch });

              const btnTap = document.querySelector('.btn-tap');

              const colorGen = () => {
                const randomNum = () => {
                  return Math.floor(Math.random() * 255) + 1;
                };
                return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
              };
                    
              const bgTap = document.querySelector('#bg-tap');
              btnTap.addEventListener('tap', (e) => {
                bgTap.style.backgroundColor = colorGen();
              });
            
        
    
        
            
              const btnTap = document.querySelector('.btn-tap');

              const colorGen = () => {
                const randomNum = () => {
                  return Math.floor(Math.random() * 255) + 1;
                };
                return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
              };
                
              const bgTap = document.querySelector('#bg-tap');
              btnTap.addEventListener('tap', (e) => {
                bgTap.style.backgroundColor = colorGen();
              });
            
        
    

Double Tap

Set default taps to touch event.

Change background color with 2 taps

        
            
                <div>
                  <div class="bg-image">
                    <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
                    <div class="mask" style="background-color: rgba(0, 0, 0, 0.6)" id="bg-double-tap">
                      <div class="d-flex justify-content-center align-items-center h-100">
                        <p class="text-white mb-0">Change background color with 2 taps</p>
                      </div>
                    </div>
                  </div>
        
                  <div class="my-3">
                    <button 
                      type="button" 
                      class="btn btn-primary btn-double-tap" 
                      data-mdb-ripple-init 
                      data-mdb-touch-init 
                      data-mdb-event="tap" 
                      data-mdb-taps="2">
                      Tap button twice
                    </button>
                  </div>
                </div>
              
        
    
        
            
                import { Ripple, Touch, initMDB } from "mdb-ui-kit";

                initMDB({ Ripple, Touch });

                const btnDoubleTap = document.querySelector('.btn-double-tap');
                
                const colorGen = () => {
                  const randomNum = () => {
                    return Math.floor(Math.random() * 255) + 1;
                  };
                  return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
                };

                const doubleTapBg = document.querySelector('#bg-double-tap')
                btnDoubleTap.addEventListener('tap', (e) => {
                  doubleTapBg.style.backgroundColor = colorGen();
                });
              
        
    
        
            
                const btnDoubleTap = document.querySelector('.btn-double-tap');
                
                const colorGen = () => {
                  const randomNum = () => {
                    return Math.floor(Math.random() * 255) + 1;
                  };
                  return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
                };

                const doubleTapBg = document.querySelector('#bg-double-tap')
                btnDoubleTap.addEventListener('tap', (e) => {
                  doubleTapBg.style.backgroundColor = colorGen();
                });
              
        
    

Pan

The pan event is useful for dragging elements. Each time the user moves a finger on the element to which the directive is attached, the given method is being called with an argument consisting of two keys: x and y (representing horizontal and vertical translation).

        
            
              <div>
                <div class="bg-image" id="pan">
                  <img 
                    src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" 
                    class="img-fluid" 
                    id="img-pan" 
                    data-mdb-touch-init 
                    data-mdb-event="pan" 
                  />
                </div>
              </div>
            
        
    
        
            
              import { Touch, initMDB } from "mdb-ui-kit";

              initMDB({ Touch });

              const panEl = document.querySelector("#pan");
                      
              const imgPan = document.querySelector('#img-pan')       
              let moveElement = {
                x: null,
                y: null
              };
                      
              panEl.addEventListener('pan', (e) => {
                moveElement = {
                  x: moveElement.x + e.x,
                  y: moveElement.y + e.y,
                };
                
                imgPan.style.transform = `translate(${moveElement.x}px, ${moveElement.y}px)`
              });
            
        
    
        
            
              const panEl = document.querySelector("#pan");
                      
              const imgPan = document.querySelector('#img-pan')       
              let moveElement = {
                x: null,
                y: null
              };
                      
              panEl.addEventListener('pan', (e) => {
                moveElement = {
                  x: moveElement.x + e.x,
                  y: moveElement.y + e.y,
                };
                
                imgPan.style.transform = `translate(${moveElement.x}px, ${moveElement.y}px)`
              });
            
        
    

Pan Left

Pan with only left direction.

        
            
                <div>
                  <div class="bg-image" id="pan-left">
                    <img 
                      src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" 
                      class="img-fluid" 
                      id="img-pan-left"
                      data-mdb-touch-init
                      data-mdb-event="pan"
                      data-mdb-direction="left"
                    />
                  </div>
                </div>
              
        
    
        
            
                import { Touch, initMDB } from "mdb-ui-kit";

                initMDB({ Touch });

                const panLeftEl = document.querySelector('#pan-left');
                
                const imgPanLeft = document.querySelector('#img-pan-left');
                let moveElementLeft = {
                  x: null,
                };
                panLeftEl.addEventListener('panleft', (e) => {
                  moveElementLeft = {
                    x: moveElementLeft.x + e.x,
                  };
                  imgPanLeft.style.transform = `translate(${moveElementLeft.x}px, 0px)`;
                });
              
        
    
        
            
                const panLeftEl = document.querySelector('#pan-left');
                
                const imgPanLeft = document.querySelector('#img-pan-left');
                let moveElementLeft = {
                  x: null,
                };
                panLeftEl.addEventListener('panleft', (e) => {
                  moveElementLeft = {
                    x: moveElementLeft.x + e.x,
                  };
                  imgPanLeft.style.transform = `translate(${moveElementLeft.x}px, 0px)`;
                });
              
        
    

Pan Right

Pan with only right direction.

        
            
                <div>
                  <div class="bg-image" id="pan-right">
                    <img 
                      src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" 
                      class="img-fluid" 
                      id="img-pan-right"
                      data-mdb-touch-init
                      data-mdb-event="pan"
                      data-mdb-direction="right"
                    />
                  </div>
                </div>
              
        
    
        
            
                import { Touch, initMDB } from "mdb-ui-kit";

                initMDB({ Touch });

                const panRightEl = document.querySelector('#pan-right');
                
                const imgPanRight = document.querySelector('#img-pan-right');
                let moveElementRight = {
                  x: null,
                };
                panRightEl.addEventListener('panright', (e) => {
                  moveElementRight = {
                    x: moveElementRight.x + e.x,
                  };
                  imgPanRight.style.transform = `translate(${moveElementRight.x}px, 0px)`;
                });
              
        
    
        
            
                const panRightEl = document.querySelector('#pan-right');
                
                const imgPanRight = document.querySelector('#img-pan-right');
                let moveElementRight = {
                  x: null,
                };
                panRightEl.addEventListener('panright', (e) => {
                  moveElementRight = {
                    x: moveElementRight.x + e.x,
                  };
                  imgPanRight.style.transform = `translate(${moveElementRight.x}px, 0px)`;
                });
              
        
    

Pan Up/Down

Pan with only up/down direction.

        
            
                <div>
                  <div class="bg-image" id="pan-up-down">
                    <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" id="img-pan-up-down"/>
                  </div>
                </div>
              
        
    
        
            
                import { Touch } from "mdb-ui-kit";

                const panUpDown = document.querySelector('#pan-up-down');
                const imgPanUpDown = document.querySelector('#img-pan-up-down');

                const touchDown = new Touch(panUpDown, 'pan', { direction: 'down' });
                const touchUp = new Touch(panUpDown, 'pan', { direction: 'up' });
                
                let moveElementUpDown = {
                  y: null
                };
                panUpDown.addEventListener('panup', (e) => {
                  moveElementUpDown = {
                    y: moveElementUpDown.y + e.y,
                  };
                  imgPanUpDown.style.transform = `translate(0px, ${moveElementUpDown.y}px)`;
                });
                panUpDown.addEventListener('pandown', (e) => {
                  moveElementUpDown = {
                    y: moveElementUpDown.y + e.y,
                  };
                  imgPanUpDown.style.transform = `translate(0px, ${moveElementUpDown.y}px)`;
                });
              
        
    
        
            
                const panUpDown = document.querySelector('#pan-up-down');
                const imgPanUpDown =document.querySelector('#img-pan-up-down');
                
                const touchDown = new mdb.Touch(panUpDown, 'pan', { direction: 'down' });
                const touchUp = new mdb.Touch(panUpDown, 'pan', { direction: 'up' });
                
                let moveElementUpDown = {
                  y: null
                };
                panUpDown.addEventListener('panup', (e) => {
                  moveElementUpDown = {
                    y: moveElementUpDown.y + e.y,
                  };
                  imgPanUpDown.style.transform = `translate(0px, ${moveElementUpDown.y}px)`;
                });
                panUpDown.addEventListener('pandown', (e) => {
                  moveElementUpDown = {
                    y: moveElementUpDown.y + e.y,
                  };
                  imgPanUpDown.style.transform = `translate(0px, ${moveElementUpDown.y}px)`;
                });
              
        
    

Pinch

The pinch event calls the given method with an object containing two keys - ratio and origin. The first one is the ratio of the distance between user's fingers on touchend to the same distance on touchstart - it's particularly useful for scaling images. The second one, similarly as in doubleTap event, is a pair of coordinates indicating the middle point between the user's fingers.

        
            
              <div class="bg-image" id="div-pinch">
                <img 
                  src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" 
                  class="img-fluid" 
                  id="pinch"
                  data-mdb-touch-init
                  data-mdb-event="pinch"
                />
              </div>
            
        
    
        
            
              import { Touch, initMDB } from "mdb-ui-kit";

              initMDB({ Touch });

              const pinchEl = document.querySelector('#div-pinch');
              const imgPinch = document.querySelector('#pinch');

              const pinch = new Touch(pinchEl, 'pinch');

              let scale = 1;
              let origin1 = {
                  x: '50%',
                  y: '50%',
              };

              pinchEl.addEventListener('pinch', ({ origin, target, ratio }) => {
                  const { x, y } = target.getBoundingClientRect();

                  origin1 = {
                      x: origin.x - x,
                      y: origin.y - y,
                  };

                  scale = Math.max(scale * ratio, 1);

                  imgPinch.style.transform = `scale(${scale})`;
                  imgPinch.style.transformOrigin = `${origin1.x}px ${origin1.y}px`;
              });
            
        
    
        
            
              const pinchEl = document.querySelector('#div-pinch');
              const imgPinch = document.querySelector('#pinch');

              const pinch = new mdb.Touch(pinchEl, 'pinch');

              let scale = 1;
              let origin1 = {
                  x: '50%',
                  y: '50%',
              };

              pinchEl.addEventListener('pinch', ({ origin, target, ratio }) => {
                  const { x, y } = target.getBoundingClientRect();

                  origin1 = {
                      x: origin.x - x,
                      y: origin.y - y,
                  };

                  scale = Math.max(scale * ratio, 1);

                  imgPinch.style.transform = `scale(${scale})`;
                  imgPinch.style.transformOrigin = `${origin1.x}px ${origin1.y}px`;
              });
            
        
    

Swipe Left/Right

The swipe event comes with several modifiers (left, right, up, down). Each modifier will ensure that event will fire only on swipe in that particular direction. If the directive is used without any modifier, the callback method will be called each time the swiping occurs, and the string indicating the direction will be passed as an argument.

The following example demonstrates usage with 'left' and 'right' modifiers.

Swipe Left-Right to change a color

        
            
              <div class="bg-image">
                <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
                <div
                  class="mask"
                  style="background-color: rgba(0, 0, 0, 0.6)"
                  id="swipe-left-right"
                  data-mdb-touch-init
                  data-mdb-event="swipe"
                  data-mdb-threshold="100"
                >
                  <div class="d-flex justify-content-center align-items-center h-100">
                    <p class="text-white mb-0">Swipe Left-Right to change a color</p>
                  </div>
                </div>
              </div>
            
        
    
        
            
              import { Touch, initMDB } from "mdb-ui-kit";

              initMDB({ Touch });

              const swipeLeftRight = document.querySelector('#swipe-left-right')

              const colorGen = () => {
                const randomNum = () => {
                  return Math.floor(Math.random() * 255) + 1;
                };
                return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
              };
                
              swipeLeftRight.addEventListener('swipeleft', (e) => {
                e.target.style.backgroundColor = colorGen();
              });
              swipeLeftRight.addEventListener('swiperight', (e) => {
                e.target.style.backgroundColor = colorGen();
              });
            
        
    
        
            
              const swipeLeftRight = document.querySelector('#swipe-left-right')

              const colorGen = () => {
                const randomNum = () => {
                  return Math.floor(Math.random() * 255) + 1;
                };
                return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
              };
                
              swipeLeftRight.addEventListener('swipeleft', (e) => {
                e.target.style.backgroundColor = colorGen();
              });
              swipeLeftRight.addEventListener('swiperight', (e) => {
                e.target.style.backgroundColor = colorGen();
              });
            
        
    

Swipe Up/Down

The following example demonstrates usage with 'up' and 'down' modifiers.

Swipe Up-Down to change a color

        
            
              <div class="bg-image">
                <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
                <div 
                  class="mask" 
                  style="background-color: rgba(0, 0, 0, 0.6);" 
                  id="swipe-up-down"
                  data-mdb-touch-init 
                  data-mdb-event="swipe" 
                  data-mdb-threshold="120"
                >
                  <div class="d-flex justify-content-center align-items-center h-100">
                    <p class="text-white mb-0">Swipe Up-Down to change a color</p>
                  </div>
                </div>
              </div>
            
        
    
        
            
              import { Touch, initMDB } from "mdb-ui-kit";

              initMDB({ Touch });

              const swipeUpDown = document.querySelector('#swipe-up-down')

              const colorGen = () => {
                const randomNum = () => {
                  return Math.floor(Math.random() * 255) + 1;
                };
                return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
              };
                
              swipeUpDown.addEventListener('swipeup', (e) => {
                e.target.style.backgroundColor = colorGen();
              });
              swipeUpDown.addEventListener('swipedown', (e) => {
                e.target.style.backgroundColor = colorGen();
              });
            
        
    
        
            
              const swipeUpDown = document.querySelector('#swipe-up-down')

              const colorGen = () => {
                const randomNum = () => {
                  return Math.floor(Math.random() * 255) + 1;
                };
                return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
              };
                
              swipeUpDown.addEventListener('swipeup', (e) => {
                e.target.style.backgroundColor = colorGen();
              });
              swipeUpDown.addEventListener('swipedown', (e) => {
                e.target.style.backgroundColor = colorGen();
              });
            
        
    

Rotate

This example shows example with rotate.

        
            
              <div class="bg-image">
                <img 
                  src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" 
                  class="img-fluid" 
                  id="rotate"
                  data-mdb-touch-init
                  data-mdb-event="rotate"
                />
              </div>
            
        
    
        
            
              import { Touch, initMDB } from "mdb-ui-kit";

              initMDB({ Touch });

              const rotate = document.querySelector('#rotate');
              
              rotate.addEventListener('rotate', (e) => {
                rotate.style.transform = `rotate(${e.currentAngle}turn)`;
              })
            
        
    
        
            
              const rotate = document.querySelector('#rotate');
              
              rotate.addEventListener('rotate', (e) => {
                rotate.style.transform = `rotate(${e.currentAngle}turn)`;
              })
            
        
    

Touch - API


Import

Importing components depends on how your application works. If you intend to use the MDBootstrap ES format, you must first import the component and then initialize it with the initMDB method. If you are going to use the UMD format, just import the mdb-ui-kit package.

        
            
            import { Touch, initMDB } from "mdb-ui-kit";
            initMDB({ Touch });
          
        
    
        
            
            import 'mdb-ui-kit';
          
        
    

Usage

Via data attributes

Using the Touch method doesn't require any additional JavaScript code - simply add data-mdb-touch-init attribute to element and use other data attributes to set all options. For ES format, you must first import and call the initMDB method.

        
            
            <button 
              type="button" 
              class="btn btn-primary btn-press" 
              data-mdb-ripple-init 
              data-mdb-touch-init 
              data-mdb-event="press" 
              data-mdb-time="2000">
              Tap & hold to show image
            </button>
           
        
    

Via JavaScript

        
            
              const myTouch = new Touch(document.getElementById('id'), event, options)
            
        
    
        
            
              const myTouch = new mdb.Touch(document.getElementById('id'), event, options)
            
        
    

Via jQuery

Note: By default, MDB does not include jQuery and you have to add it to the project on your own.

        
            
        $(document).ready(() => {
          $('.example-class').touch(event, options);
        });
      
        
    

Options

Options can be passed via data attributes or JavaScript. For data attributes, append the option name to data-mdb-, as in data-mdb-time="250".

Tap

Name Type Default Description
interval number 500 Set interval to tap
time number 250 Set delays time to tap event
taps number 1 Set default value of number for taps
pointers number 1 Set default value of number for pointers

Press

Name Type Default Description
time number 250 Set time delays to take tap
pointers number 1 Set default value of number for pointers

Swipe

Name Type Default Description
threshold number 10 Adjust the time interval between event triggers
direction string 'all' Set direction to swipe. Available options: all, right, left, top, up.

Rotate

Name Type Default Description
angle number 0 Set started angle to rotate.
pointers number 2 Set default value of number for pointers

Pan

Name Type Default Description
threshold number 20 Adjust the time interval between event triggers
direction string 'all' Set direction to pan. Available options: all, right, left, top, up.
pointers number 1 Set default value of number for pointers

Pinch

Name Type Default Description
pointers number 2 Option for tap event, set duration to how long it takes to take a tap
threshold number 10 Adjust the time interval between event triggers


Methods

Name Description Example
dispose Destroy component with this method element.dispose()
getInstance Static method which allows you to get the touch instance associated to a DOM element. Touch.getInstance(element)
getOrCreateInstance Static method which returns the touch instance associated to a DOM element or create a new one in case it wasn't initialized. Touch.getOrCreateInstance(element)
        
            
            const element = document.getElementById('element-id');
            const myTouch = new Touch(element, 'tap');
            myTouch.dispose();
          
        
    
        
            
            const element = document.getElementById('element-id');
            const myTouch = new mdb.Touch(element, 'tap');
            myTouch.dispose();
          
        
    

Events

Name Description
tap This event fires tap touch funcionality.
press This event fires press touch funcionality.
pan This event fires pan touch funcionality.
pinch This event fires pinch touch funcionality.
swipe This event fires swipe touch funcionality.
rotate This event fires rotate touch funcionality.
        
            
            const element = document.getElementById('element-id');
            
            element.addEventListener('rotate', (e) => {
              // do something...
            })